Mystrock, Artisans Path Mod for Legend of Grimrock 2 http://www.Mystrock.com ************************************************************************* Thanks for downloading! This Mod is available for free play by anyone who has a valid, paid licensed version of Legend of Grimrock 2, by Almost Human. For details about the gaming experience itself, please visit the project page at, http://www.Mystrock.com Custom Assets used in this Mod cannot be used without following the guidelines provided by the original creator(s). See the additional ReadMe files provided with this download: http://www.mystrock.com/files/artisans/Credits/CTomb_Readme.txt http://www.mystrock.com/files/artisans/Credits/Dark_Elf_Temple_Readme.txt http://www.mystrock.com/files/artisans/Credits/Deep_Dungeon_Readme.txt http://www.mystrock.com/files/artisans/Credits/dmcsb_pack_Readme.txt http://www.mystrock.com/files/artisans/Credits/Grim_Assets_Readme.txt http://www.mystrock.com/files/artisans/Credits/Runebooks_Readme.txt http://www.mystrock.com/files/artisans/Credits/WinterTown_Readme.txt This Mod and its Assets may NOT be used for commercial use, nor any other form of monetary gain. *** Assets and Scripts were taken from the freely distributed works: The Winter Tileset by Skuggasvein http://www.nexusmods.com/legendofgrimrock2/mods/29/ Asian style dungeon tileset by Phitt http://www.nexusmods.com/legendofgrimrock2/mods/35/ Runebooks by Vojtech - Mutman - Pecha http://www.nexusmods.com/legendofgrimrock2/mods/13/ Stairs and Elevator Demo by NichG http://www.nexusmods.com/legendofgrimrock2/mods/10/ Artifacts of Might by minmay http://www.nexusmods.com/legendofgrimrock2/mods/49/ Additional Miscellaneous code and techniques were borrowed from original authors/creators that were freely provided on the Grimrock.Net SuperThread: http://www.grimrock.net/forum/viewtopic.php?f=22&t=7972 *** Exceptions: All custom sounds used in the Mod are in the Public Domain, downloaded from: http://freesound.org *** Special Credits Special Thanks to "odinsballs" for manually creating the Selenitic Age "environment crystals" Thanks to AndakRainor for providing script that handles any projectiles that "accidentally" leave the map! http://grimrock.net/forum/viewtopic.php?f=22&t=10014 And an extra special thanks to Drakkan for fully playtesting this Mod (beginning to end); an invaluable asset when trying to get the first release as "bug free" as possible. Be sure to check out Drakkan's Mod, Eye of the Atlantis: http://www.nexusmods.com/legendofgrimrock2/mods/45/