04- Mar - 2015: Initial Release 06- Mar - 2015: Gamma release Added Tweakble Nightmare Difficulty: Tweakble: - Enemy Health - Enemy damage - Enemy Ability CoolDown - Negative Effect Duration - Creature Movement Speed (not sure what it do yet!, need real data) For Dev. Creature level data: Da3/designcontent/creatureprofile Simple xml with simple min/max and rank level field, easy to follow Nightmare difficulty DA3/Configurations/Difficulty/Difficulty_SP_4_Nightmare Look for the desired value need to change and their respective BWtweakableFloatProvider. The BWTweakableFloatProvider is conviniently located within the file, Locate it's FloatProvider_Const That's where we need to change. This mod contain some Dirty Edit -Back to default value! Since I can't remove the edit, and remake the mod again mean importing 367 records and because the nature of the tool, I have to do 3 click, 1 scrolling, and 1-4 key stroke, 1 hot key 4s cooldown Barrier - Back to default value! 90% manacost reduction for masterwork material - Back to default value! Masterwork Obsidian Enchant Weapon with "Multishot: - Back to default value! Suggest using notepad++ for easy to lookup Suggestion for Eham (If he ever gonna see my mod): If u could intergrate some hex editor feature to ebx file, rather than have to export them, change things then import them again to see the difference. The xml file is enormous, add some minor feature like simple search for a lil bit more productive, Thank you.