# Power Overwhelming VII A game balance Mod for Civilization VII (Civ7). Adds Advanced Start, and Age Transition card bonuses to each era of the game, to give human players advantages. ## Antiquity Era Starting Bonuses * Free Army in Capital * 3 Free Technologies * 2 Free Civics ## Antiquity, Exploration, and Modern Era Starting Bonuses * Army Experience Boost * Free Settler in Capital * Free Migrant in every settlement * Free Reconnaissance Unit in every settlement * Free Ranged Unit in every settlement * Combat boost against fortifications * 12 free Wildcard points to spend on bonuses ## Exploration, and Modern Era Transition Bonuses * Army Experience Boost * Free Merchant in Capital * Free Migrant in every settlement * Free Ranged Unit in newly conquered settlements * Combat boost against fortifications * 5 free Wildcard points to spend on bonuses ## Contributing ## Source Code, Pull Requests Source code is available, and pull requests are welcome, via Codeberg (hosted git that doesn't farm our code for LLMs): https://codeberg.org/f1337/power-overwhelming-vii ## Building Locally 1. Ensure you're using Yarn 4+, and have `corepack enable`d. 1. `yarn build` to build the module. 1. Copy the output folder to your Civ 7 mods folder, something like: `C:\Users\username\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods`. ## Tooling * [Yarn](https://yarnpkg.com/): Required. Used to build the many source files into a few. * [Codeberg](https://codeberg.org/): Optional, of course. I don't like to give my thought work to LLMs ("AI") owned by billionares. [YMMV](https://www.onelook.com/thesaurus/?s=ymmv).