================================= INFO ================================= UE4SS v3.0.1-394-g437a8ff with optional setup for Oblivion Remastered. NOTE: this is a slimmed runtime version for END users! UE4Ss is an injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games See: https://github.com/UE4SS-RE/RE-UE4SS/blob/main/README.md ================================= INSTALL ================================= STEAM: 1a. Go to your Steam Library, find "Oblivion Remastered", right-click, Manage -> Browse Local Files. This is your folder>. (i.e. "C:\Steam\steamapps\common\Oblivion Remastered") 2a. Extract content of the zip-archive inside the folder "\OblivionRemastered\Binaries\Win64\" GAMEPASS: 1b. Find "XboxGames" folder on one of your drives. folder will be something like "C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\" 2b. Extract content of the zip-archive inside the folder "\OblivionRemastered\Binaries\WinGDK\" 3. Validate that file "dwmapi.dll" is in the same folder as "OblivionRemastered-Win*-Shipping.exe" 3a. OPTIONAL: Install UE4SS Signatures (only if you need it!) 4. Installation complete EXAMPLE: The game is installed into: d:\Steam\steamapps\common\Oblivion Remastered -- this is your So you download the mod ZIP file, right click on it, select "Extract All" and choose d:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ In the end, your folder structure should be similar to this: ----------------------- D3D12\ ue4ss\ dwmapi.dll <...> OblivionRemastered-Win64-Shipping.exe ----------------------- ================================= UNINSTALL ================================= Delete file "dwmapi.dll" and "ue4ss\" folder. WARNING: Vortex DOES NOT delete it properly! ================================= GETTING STARTED WITH UE4SS ================================= https://docs.ue4ss.com ================================= CONFLICTS ================================= Other modloaders ================================= TROUBLESHOOTING ================================= Before making a bug report: 1. Collect latest log file RIGHT AFTER the crash or an issue in: steam: \OblivionRemastered\Binaries\Win64\ue4ss\UE4SS.log g-pass: \OblivionRemastered\Binaries\WinGDK\ue4ss\UE4SS.log) 2. Ensure that you have a latest "crash_2025-*.dmp" file in "ue4ss/" folder (only for the case of crash) 3. Remove all the mods except "BPML_GenericFunctions", "BPModLoaderMod" and "shared" 5. Repeat the crash - does it still happen on vanilla UE4SS with no extra mods? 6. If it does, collect the aforementioned log and crash dump file and submit an issue to https://github.com/UE4SS-RE/RE-UE4SS/issues 7. IMPORTANT: If the crash only happens with SPECIFIC user mod - submit report to the MOD AUTHOR. ================================= UE4SS CONFIGURATION ================================= For performance reasons, HookEngineTick HookGameViewportClientTick are disabled. For OBRE compatibility reasons, the default mods: CheatManagerEnablerMod ConsoleCommandsMod ConsoleEnablerMod LineTracer ActorDumperMod jsbLuaProfilerMod SplitScreenMod Keybinds are removed because they serve no purpose to OBRE. Use zDev verison from hithub if you need examples. ================================= UE4SS CONFIGURATION ================================= - v0.1.0 - MANDATORY UPDATE: "mods.txt" converted from UTF8-BOM to ANSI to address issues with mod list read - updated optional BPModLoaderMod (not yet included, see "Optional files") - v0.0.9 - NOT AN UPDATE - simply changed ZIP compression method - v0.0.8 - NOT AN UPDATE - faked the verion as an attempt to shut up Vortex auto-update - v0.0.7 - simplified the UE4SS for runtime-only needs for END USER: - removed irrelevant mods - added PDB to get crash call-stack for error reporting - expanded [TROUBLESHOOTING] section - v0.0.6 - updated installation instruction for GAMEPASS - v0.0.5 - disabled Console Mods - v0.0.4 - oblivion remastered - v0.3 - split signatures and main UE4SS installation - v0.2 - added ability to choose which sig to use with a simple edit - v0.1 - updated FText sig for 0.7.13 ================================= CREDITS ================================= UE4SS Team