Installation: IMPORTANT NOTE ON COMPARABILITY This mod does overrite the default effects.darkest file, this is the file that holds the various buffs and debuffs found in the game. If you are using another mod, make sure to check and see if it also overrites this file. if it does, simply copy and paste the following into the bottom of the effects file then save it. It is found in the DarkestDungeon\scripts folder. effect: .name “Momentum 1″ .curio_result_type “positive” .buffself 1 .damage_low_multiply 15% .damage_high_multiply 10% .apply_once true .on_hit true .on_miss true effect: .name “Momentum 2″ .curio_result_type “positive” .buffself 1 .damage_low_multiply 20% .damage_high_multiply 15% .apply_once true .on_hit true .on_miss true effect: .name “Momentum 3″ .curio_result_type “positive” .buffself 1 .damage_low_multiply 25% .damage_high_multiply 15% .apply_once true .on_hit true .on_miss true effect: .name “Momentum 4″ .curio_result_type “positive” .buffself 1 .damage_low_multiply 30% .damage_high_multiply 20% .apply_once true .on_hit true .on_miss true effect: .name “Momentum 5″ .curio_result_type “positive” .buffself 1 .damage_low_multiply 35% .damage_high_multiply 20% .apply_once true .on_hit true .on_miss true effect: .name “Unbalanced 1″ .curio_result_type “negative” .buffself 1 .defense_rating_add -10% .apply_once true .on_hit true .on_miss true effect: .name “Unbalanced 2″ .curio_result_type “negative” .buffself 1 .defense_rating_add -7.5% .apply_once true .on_hit true .on_miss true effect: .name “Unbalanced 3″ .curio_result_type “negative” .buffself 1 .defense_rating_add -5% .apply_once true .on_hit true .on_miss true effect: .name “Deep Breath” .curio_result_type “positive” .buffself 1 .attack_rating_add 100% .defense_rating_add 10% .speed_rating_add 10 .crit_chance_add 10% .protection_rating_add 10% .duration 1 .on_hit true .on_miss true effect: .name “Defend 1″ .curio_result_type “positive” .buffself 1 .protection_rating_add 7.5% .on_hit true .on_miss true effect: .name “Defend 2″ .curio_result_type “positive” .buffself 1 .protection_rating_add 10% .on_hit true .on_miss true effect: .name “Defend 3″ .curio_result_type “positive” .buffself 1 .protection_rating_add 12.5% .on_hit true .on_miss true effect: .name “Defend 4″ .curio_result_type “positive” .buffself 1 .protection_rating_add 15% .on_hit true .on_miss true effect: .name “Spinning 1″ .curio_result_type “negative .buffself 1 .attack_rating_add -7.5% .on_hit true .on_miss true effect: .name “Spinning 2″ .curio_result_type “negative” .buffself 1 .attack_rating_add -5% .on_hit true .on_miss true One last note on compatibility, the hero index for the berserker is 10, if you are using a hero mod that also has the index of ten, change one of the indexes (found at the bottom of the [class_name].info.darkest file) to some other value that isn’t taken. That file is found in DarkestDungeon\heroes\[class_name]. To install simply unzip the .rar file in the main install folder of darkest dungeon, for me that is: C:\Program Files (x86)\Steam\SteamApps\common\DarkestDungeon. This is the folder I am referring to above when I mention darkestdungeon/… Skill Breakdown. 1. Wild swing: basic attack, adds a damage buff, hopefully in the future I can add something along the lines of increased damage taken, otherwise I will have it debuff accuracy. 2. Sweep: AOE on first three. debuffs dodge, buffs dmg. will see heavy nerfing once I figure out a better stat than dodge to debuff. Might have it mark him. 3. Deep Breath: this is an interesting skill, the idea behind it is to prevent him from becoming useless. It adds a huge, one turn, buff to most stats, as well as stunning him. the idea being that when he gets to act again, all of his buff/debuffs are reset. This is because most, in the end probably all, of his skills both buff and debuff him, and this resets both when the player decides that the debuffs outweigh the buffs. 4. defensive blow: deals 80% damage, gives the berserker a protection buff. 5. reaching strike: hits back line, debuffs dodge and accuracy, buffs damage at higher levels. 6. haft jab: moderate damage stun, debuffs accuracy, buffs damage. 7. war cry, the one skill that isn’t implemented, it is going to be a whole team buff, ideally I’d like to figure out a way for it to provide stress resist.