The Surgeon Class Mod (v1.0) - working with game version 7908 ------------------------------------ A former doctor of some renown, cast out due to some “questionable practices”, the Surgeon now continues his “treatments” on the needy and the desperates. And what better place than this broken town for the good doctor to apply his skills? Instead of praying divines for healing, a Surgeon mends a broken body with knifes and saws, needles and threads. Medical treatments, be it ethical or not, save lives. But at what cost? The Surgeon play the haler role, and provide the strongest single target healing of all heroes. But usually his healing comes with a cost. Surgeon is also a buffer, and pack some offensive skill as well. ------------------------------------ How to Install Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\) This should copy over and add some files to each of the folder. See below for instruction how to add the Effects. It would also be a good idea to back up some files before hand. The Surgeon should appear as a hirable hero in the stagecoach. It might be a good idea to start a new game (since if the mod file were deleted, having an Mesmer on your roaster might crash the game). ------------------------------------ EFFECTS Since currently there are no easy way to creat add on effects as seperate files, it is best to manually add them on. Simply go to the effect file, usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\scripts\, open the effects.DARKEST file with a notepad, copy and paste and add the following lines at the bottom. Note that if any of the line are missing, it might crash the game. Thus if that happen due to updates or over writes, please re-paste the line back in. Also sometime the game will update the effect file, which erase any of the added in. If the game does not start up after a update, likely that would be the problem. If so, please re-add in the effects for the mod again. effect: .name "SURGEON CLASS MOD AS FOLLOW - AJ" effect: .name "Surgery Stress 1" .curio_result_type "negative" .chance 60% .stress 5 .on_hit true .on_miss false .queue true effect: .name "Surgery Stress 2" .curio_result_type "negative" .chance 55% .stress 7 .on_hit true .on_miss false .queue true effect: .name "Surgery Stress 3" .curio_result_type "negative" .chance 50% .stress 10 .on_hit true .on_miss false .queue true effect: .name "Surgery Stress 4" .curio_result_type "negative" .chance 45% .stress 12 .on_hit true .on_miss false .queue true effect: .name "Surgery Stress 5" .curio_result_type "negative" .chance 40% .stress 15 .on_hit true .on_miss false .queue true effect: .name "Surgery Bleed 1" .curio_result_type "negative" .chance 45% .dotBleed 1 .duration 3 .on_hit true .on_miss false effect: .name "Surgery Bleed 2" .curio_result_type "negative" .chance 60% .dotBleed 1 .duration 3 .on_hit true .on_miss false effect: .name "Surgery Bleed 3" .curio_result_type "negative" .chance 75% .dotBleed 1 .duration 4 .on_hit true .on_miss false effect: .name "Surgery Bleed 4" .curio_result_type "negative" .chance 90% .dotBleed 1 .duration 4 .on_hit true .on_miss false effect: .name "Surgery Bleed 5" .curio_result_type "negative" .chance 105% .dotBleed 1 .duration 4 .on_hit true .on_miss false effect: .name "Surgery Infection 1" .curio_result_type "negative" .chance 50% .dotPoison 2 .duration 2 .on_hit true .on_miss false effect: .name "Surgery Infection 2" .curio_result_type "negative" .chance 62% .dotPoison 2 .duration 2 .on_hit true .on_miss false effect: .name "Surgery Infection 3" .curio_result_type "negative" .chance 75% .dotPoison 2 .duration 2 .on_hit true .on_miss false effect: .name "Surgery Infection 4" .curio_result_type "negative" .chance 86% .dotPoison 2 .duration 2 .on_hit true .on_miss false effect: .name "Surgery Infection 5" .curio_result_type "negative" .chance 100% .dotPoison 2 .duration 2 .on_hit true .on_miss false effect: .name "Tetanus 1" .curio_result_type "negative" .chance 4% .disease tetanus .on_hit true .on_miss false effect: .name "Tetanus 2" .curio_result_type "negative" .chance 6% .disease tetanus .on_hit true .on_miss false effect: .name "Tetanus 3" .curio_result_type "negative" .chance 8% .disease tetanus .on_hit true .on_miss false effect: .name "Stitch Buff 1" .curio_result_type "positive" .buffself 1 .speed_rating_add 1 .protection_rating_add 3% .on_hit true .on_miss false effect: .name "Stitch Buff 2" .curio_result_type "positive" .buffself 1 .speed_rating_add 1 .protection_rating_add 4% .on_hit true .on_miss false effect: .name "Stitch Buff 3" .curio_result_type "positive" .buffself 1 .speed_rating_add 2 .protection_rating_add 5% .on_hit true .on_miss false effect: .name "Vac Cure" .curio_result_type "positive" .chance 100% .cure 1 .on_hit true .on_miss false effect: .name "Vac HealSelf 1" .curio_result_type "positive" .chance 100% .healself 2 .on_hit true .on_miss false .queue true effect: .name "Vac HealSelf 2" .curio_result_type "positive" .chance 100% .healself 3 .on_hit true .on_miss false .queue true effect: .name "Vac HealSelf 3" .curio_result_type "positive" .chance 100% .healself 4 .on_hit true .on_miss false .queue true effect: .name "Vac HealSelf 4" .curio_result_type "positive" .chance 100% .healself 5 .on_hit true .on_miss false .queue true effect: .name "Vac HealSelf 5" .curio_result_type "positive" .chance 100% .healself 6 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Heal Stress 1" .curio_result_type "positive" .chance 100% .healstress 8 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Heal Stress 2" .curio_result_type "positive" .chance 100% .healstress 10 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Heal Stress 3" .curio_result_type "positive" .chance 100% .healstress 12 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Heal Stress 4" .curio_result_type "positive" .chance 100% .healstress 14 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Heal Stress 5" .curio_result_type "positive" .chance 100% .healstress 16 .on_hit true .on_miss false .queue true effect: .name "Tranquilizer Side Effect 1 Miss" .curio_result_type "negative" .chance 75% .attack_rating_add -10% .crit_chance_add -5% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 2 Miss" .curio_result_type "negative" .chance 70% .attack_rating_add -15% .crit_chance_add -10% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 3 Miss" .curio_result_type "negative" .chance 65% .attack_rating_add -20% .crit_chance_add -15% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 1 Slow" .curio_result_type "negative" .chance 75% .speed_rating_add -1 .defense_rating_add -10% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 2 Slow" .curio_result_type "negative" .chance 70% .speed_rating_add -2 .defense_rating_add -15% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 3 Slow" .curio_result_type "negative" .chance 65% .speed_rating_add -3 .defense_rating_add -20% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 1 Weak" .curio_result_type "negative" .chance 75% .damage_low_multiply -15% .damage_high_multiply -15% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 2 Weak" .curio_result_type "negative" .chance 70% .damage_low_multiply -20% .damage_high_multiply -25% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 3 Weak" .curio_result_type "negative" .chance 65% .damage_low_multiply -25% .damage_high_multiply -25% .on_hit true .on_miss false effect: .name "Tranquilizer Side Effect 1" .curio_result_type "negative" .chance 100% .attack_rating_add -10% .crit_chance_add -5% .speed_rating_add -1 .defense_rating_add -5% .damage_low_multiply -10% .damage_high_multiply -10% .on_hit true effect: .name "Tranquilizer Side Effect 2" .curio_result_type "negative" .chance 100% .attack_rating_add -12% .crit_chance_add -10% .speed_rating_add -1 .defense_rating_add -7% .damage_low_multiply -12% .damage_high_multiply -12% .on_hit true effect: .name "Tranquilizer Side Effect 3" .curio_result_type "negative" .chance 100% .attack_rating_add -15% .crit_chance_add -15% .speed_rating_add -1 .defense_rating_add -10% .damage_low_multiply -15% .damage_high_multiply -15% .on_hit true effect: .name "Tranquilizer Side Effect 4" .curio_result_type "negative" .chance 100% .attack_rating_add -17% .crit_chance_add -20% .speed_rating_add -2 .defense_rating_add -12% .damage_low_multiply -17% .damage_high_multiply -17% .on_hit true effect: .name "Tranquilizer Side Effect 5" .curio_result_type "negative" .chance 100% .attack_rating_add -20% .crit_chance_add -25% .speed_rating_add -2 .defense_rating_add -15% .damage_low_multiply -20% .damage_high_multiply -20% .on_hit true effect: .name "Steroid Buff 1" .curio_result_type "positive" .chance 100% .damage_low_multiply 35% .damage_high_multiply 35% .on_hit true .on_miss false effect: .name "Steroid Buff 2" .curio_result_type "positive" .chance 100% .damage_low_multiply 37% .damage_high_multiply 37% .on_hit true .on_miss false effect: .name "Steroid Buff 3" .curio_result_type "positive" .chance 100% .damage_low_multiply 40% .damage_high_multiply 40% .on_hit true .on_miss false effect: .name "Steroid Buff 4" .curio_result_type "positive" .chance 100% .damage_low_multiply 42% .damage_high_multiply 42% .on_hit true .on_miss false effect: .name "Steroid Buff 5" .curio_result_type "positive" .chance 100% .damage_low_multiply 45% .damage_high_multiply 45% .on_hit true .on_miss false effect: .name "Steroid Side Effect 1" .curio_result_type "negative" .chance 100% .attack_rating_add -10% .crit_chance_add -5% .protection_rating_add -10% .on_hit true .on_miss false effect: .name "Steroid Side Effect 2" .curio_result_type "negative" .chance 100% .attack_rating_add -13% .crit_chance_add -10% .protection_rating_add -13% .on_hit true .on_miss false effect: .name "Steroid Side Effect 3" .curio_result_type "negative" .chance 100% .attack_rating_add -15% .crit_chance_add -15% .protection_rating_add -15% .on_hit true .on_miss false effect: .name "Steroid Side Effect 4" .curio_result_type "negative" .chance 100% .attack_rating_add -18% .crit_chance_add -20% .protection_rating_add -18% .on_hit true .on_miss false effect: .name "Steroid Side Effect 5" .curio_result_type "negative" .chance 100% .attack_rating_add -20% .crit_chance_add -25% .protection_rating_add -20% .on_hit true .on_miss false effect: .name "Cyanide Blight 1" .curio_result_type "negative" .chance 90% .dotPoison 2 .duration 3 .on_hit true .on_miss false effect: .name "Cyanide Blight 2" .curio_result_type "negative" .chance 95% .dotPoison 3 .duration 2 .on_hit true .on_miss false effect: .name "Cyanide Blight 3" .curio_result_type "negative" .chance 100% .dotPoison 3 .duration 3 .on_hit true .on_miss false effect: .name "Cyanide Blight 4" .curio_result_type "negative" .chance 105% .dotPoison 4 .duration 3 .on_hit true .on_miss false effect: .name "Cyanide Blight 5" .curio_result_type "negative" .chance 110% .dotPoison 4 .duration 4 .on_hit true .on_miss false effect: .name "Cyanide Effect 1" .curio_result_type "negative" .debuffenemy 1 .chance 85% .attack_rating_add -15% .crit_chance_add -5% .on_hit true .on_miss false effect: .name "Cyanide Effect 2" .curio_result_type "negative" .debuffenemy 1 .chance 90% .attack_rating_add -17% .crit_chance_add -10% .on_hit true .on_miss false effect: .name "Cyanide Effect 3" .curio_result_type "negative" .debuffenemy 1 .chance 95% .attack_rating_add -20% .crit_chance_add -15% .on_hit true .on_miss false effect: .name "Cyanide Effect 4" .curio_result_type "negative" .debuffenemy 1 .chance 100% .attack_rating_add -22% .crit_chance_add -20% .on_hit true .on_miss false effect: .name "Cyanide Effect 5" .curio_result_type "negative" .debuffenemy 1 .chance 105% .attack_rating_add -25% .crit_chance_add -25% .on_hit true .on_miss false effect: .name "Cut Slow 1" .curio_result_type "negative" .chance 100% .speed_rating_add -1 .on_hit true .on_miss false effect: .name "Cut Slow 2" .curio_result_type "negative" .chance 110% .speed_rating_add -2 .on_hit true .on_miss false ------------------------------------ Moded by: Actionjack Thank you for playing. ------------------------------------ is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.