> How to Install < Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\) This should copy over and add some files to each of the folder. Replace all In C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\localization there will be a .BAT file called Localization.bat, after you have unzipped into your DD folder, run that .bat folder or it wont work correctly. It would also be a good idea to back up some files before hand. This is not an official Red Hook release. Changelog 1.13: Plaguestrike: Increased dmg by 10% Heartstrike: can now hit slots 1-2 Terrifying gaze: can now be using in slots 3-2-1 Family crest: now reads, +4 spd first round, -4 dodge Hefty pommel: from rare to now Uncommon Bloodboil: increased lower level scaling, -4%crit chance (This is to make it so it won't get out of control. The ability has a very high acc, and is supposed to do large reliable damage. At level 1 i'm getting crits of 30+ so to stop that and allow them to be base damage of about 17 at level 1 weapon, that's the goal) I never sleep: now instead of 20 stress self, it stresses party by 10. (This is because using two of his skills felt like a huge detriment to the party as it would stress the fuck outa the forsaken and almost guarantee him hitting 100+ stress in a long dungeon) Changelog 1.12: https://drive.google.com/open?id=0B1niGdd7-3PqOWc1aGRqZV94Q1k Terrifying Gaze: Removed the move forward 1 Plaguestrike: Slightly reworked, now launches from 3-2. Can hit 2-3. Increased -Acc debuff Added event title and dialogue Fixed Blacksmith missing strings Swapped Heartstrike and Plaguestrike’s anims Changelog 1.11: Town event: Increased chance to 50% in first 6 weeks, 40 week cooldown, increased priority Plague Carrier: Adjusted heal scaling so it feels more impactful to level the ability Plaguestrike: lowered dmg by 10% Terrifying Gaze: Changed from push1 to shuffle1, increased -dodge and -speed debuff Jeweled pommel: Changed from +25% blight dmg, to +20% bleed dmg Changelog 1.10: TRINKETSSSSSS!!! Fixed the sword names Added dialogue for camping skills. I never sleep: Increased cost to 3. Updated portrait Changelog 1.04: I never sleep: Increased self stress to 20 Weapon: Reduced crit % to match MAA, top lvl 5.7% Gaze: Now pushes 1, crit chance reduced, now reduces enemy dodge Plaguestrike:, DMG increased by 10% Bloodboil: Increased bonus dmg to blighted scaling to 15% per level, max is 260% Necrotic plague: Can now only be launched from slots 2-1 EVENT: should not cause errors now Max HP reduced to 46 Changelog 1.03: I never sleep: fixed ability, should now work as intended Bear cross: Increased self stress DMG to 20, cost increased to 3, (because the crusader does something similar but costs 5) Plague Carrier: lowered the healing Deathgrip: Stun% increased, acc increased by 5%, lowered damage reduction from 100% to 90% Bloodboil: reworked, Now has greatly increased accuracy and 0% crit chance. Increased dmg by 20%; scaling by 10% per rank. Can hit rank 1-2. No longer has benefit from bleeds. (keep an eye on this) Gaze: can be launched from ranks 3-2, hits 1+ 2. Plaguestrike: Increased DMG by 10%, fixed ACC scaling. Can now be launched from 3-2-1 NEW TOWN EVENT ADDED; extremely high chance that will happen in first 5 weeks. Lowered health scaling by about 5% Added smite anim back in Updated deaths ally camping icon Changelog 1.02: I never sleep: Added 15 stress dmg to self Reworked Deaths ally: no longer increases tankiness, instead, Remove mortality debuff, -10 stress, 15% stress resist Unholy prayer cost reduced to 3 HP reaction: removed +20% prot, lowered threshold to 15% hp Lowered hp by 10%~ Heartstrike: Increased dmg by 5% Necrotic Plague: Increased Acc by 5% at all levels. Added all remade art. Overall: Cut Hp by 15%~ allow him to be tankier by use of trinkets Get rid of prot at low hp buff i however do like the flavour of the healing increase, making burst dmg still able to snuff him