# ### ## ### # # # ### ### # ### ### ### ### ## # # # # # # # # # # # # # # # # # ### # # # ## # # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # ## ### ### ### # ### ### ### # ### ### ## © 2015 CD PROJEKT S.A. All rights reserved. THE WITCHER® is a trademark of CD PROJEKT S. A. The Witcher game is based on the prose of Andrzej Sapkowski. Ansel is a property of NVIDIA Corporation --------------------------------------------------------------------------------------------------------------------------------------------------------- Commands list: anselactoranimation(aname : name) anselactorappearance(nam : name) anselactordestroy() anselactoreffect(enam : CName) anselactoreffectstop() anselactorenablemimics() anselactorfollowplayer(optional AIID : int) anselactorlookatcamera(dur : float) anselactorlookattarget(targ : name, dur : float) anselactormimic(anim : name) anselactorplayerdoppler(hostile : bool) anselactorrotate(deg : float) anselactorscale(X : float, Y : float, Z : float) anselactorshift(x : float, y : float, z : float) anselactorspawn(path : string, isHostile : bool ) anselactorteleporttoplayer() anselenvironmentdisable(val : int) anselenvironmentload(path : String) anselgetplayerpositionandrotation() anselgreenscreendestroy() anselgreenscreenrotate(Pi : float, Ya : float, Ro : float) anselgreenscreenscale(SX : float, SY : float, SZ : float) anselgreenscreenshift(SX : float, SY : float, SZ : float) anselgreenscreenspawn() anselhelp() ansellightbrightness(tag : name,brightness : float) ansellightcolor(tag : name,Red, Green, Blue, Alpha : byte) ansellightdestroy(tag : name) ansellightenable(tag : name,en : bool) ansellightradius(tag : name,rad : float) ansellightsetpositionandrotation(tag : name,X,Y,Z,Pi,Ya,Ro : float) ansellightshadowenabled(tag : name,val : ELightShadowCastingMode) ansellightspawn(tag : name) ansellightspotbrightness(tag : name,brightness : float) ansellightspotcolor(tag : name,Red, Green, Blue, Alpha : byte) ansellightspotenable(tag : name,en : bool) ansellightspotinnerangle(tag : name,rad : float) ansellightspotouterangle(tag : name,rad : float) ansellightspotradius(tag : name,rad : float) ansellightspotshadowenabled(tag : name,val : ELightShadowCastingMode) ansellightspotsoftness(tag : name,val : float) ansellightspotspawn(tag : name) ansellightspottrackingspawn(tag : name,target : name, height : float) anselobjectdestroy(tag : name) anselobjecteffect(tag : name, enam : CName) anselobjecteffectstop(tag : name) anselobjectrotate(tag : name, Pi,Ya,Ro : float) anselobjectscale(tag : name, W : float, D : float, H : float) anselobjectshift(tag : name, x,y,z : float) anselobjectspawn(path : string, tag : name) anselplayeranimation(nam : name) anselplayerappearance(nam : name) anselplayereffect(enam : CName) anselplayereffectstop() anselplayerlookatcamera(dur : float) anselplayermimic(anim : name) anselplayerrotate(deg : float) anselplayerscale(X : float, Y : float, Z : float) anselplayershift(x : float, y : float, z : float) anselplayerwalktype(val : float) anselsyncedanim( master : name, masteranim : name, mastermimic : name, slave : name, slaveanim : name, slavemimic : name ) To load variables which require path, like animations, environment definitions, entities (objects/npcs) and effects you need to use Sarcen's Mod Editor to browse game's archives and acquire path to files. You can acquire Mod Editor from following link: https://drive.google.com/file/d/0B3axqSlhNHOOYmpkWk83TXRkZmM/view?usp=sharing --------------------------------------------------------------------------------------------------------------------------------------------------------- If you wish to show appreciation to my work, you can drop a donation. You can contact me through one of those channels: https://www.youtube.com/user/skacikpl https://forums.cdprojektred.com/members/2364765-skacikpl https://www.nexusmods.com/witcher3/users/184902/? http://steamcommunity.com/id/skacikpl/ https://www.reddit.com/user/SkacikPL/