##################################################### ## ||\\ //|| _____ _____ || // ____ ## ## || \\ // || | _ | | _ \ ||// || |_ _| ## ## || \\ // || | |_| | | |_| ) ||\\ || || ## ## || \\// || |_____| |_____/ || \\ || || ## ##################################################### ################### UPDATE 1.3####################### ###################################@CDPROJEKTRED2016# !!!IMPORTANT!!! Before installing ModKit Update 1.3 remember to uninstall previously installed version of ModKit and remove all local files from the destination folder. ModKit Update 1.3 change log: 1. Version of fbx can now be specified 2. Textures can be assigned to texture groups 1. When exporting mesh you can specify which version of the Autodesk fbx should be used. To do it, add additional argument at the end of export command: -fbx=[version of fbx] Possible version: 2016 2013 2011 2010 2009 If “-fbx” is unused, mesh will be exported into fbx 2013 by default. 2. When importing textures you can specify which textures group should be used. Textures group define how engine will treat texture so group should be assigned accordingly to texture purpose. To do it, add at the end of export command additional argument: -texturegroup=[name of group] Supported texture group names (case sensitive!): BillboardAtlas CharacterDiffuse CharacterDiffuseWithAlpha CharacterEmissive CharacterNormal CharacterNormalHQ CharacterNormalmapGloss Default DetailNormalMap DiffuseNoMips Flares FoliageDiffuse Font GUIWithAlpha GUIWithoutAlpha HeadDiffuse HeadDiffuseWithAlpha HeadEmissive HeadNormal HeadNormalHQ MimicDecalsNormal NormalmapGloss NormalsNoMips Particles ParticlesWithoutAlpha PostFxMap QualityColor QualityOneChannel QualityTwoChannels SpecialQuestDiffuse SpecialQuestNormal SystemNoMips TerrainDiffuse TerrainNormal WorldDiffuse WorldDiffuseWithAlpha WorldEmissive WorldNormal WorldNormalHQ WorldSpecular If “-texturegroup” is unused, texture will be assigned to its default group, i.e.: for normals (texture with suffix _n) - WorldNormal for speculars (texture with suffix _s) - WorldSpecular for all others - WorldDiffuse Using “-texturegroup” override its default group assigmnet.