Community Patch - Menu Strings ============================== v.1.0 The mod provides pre-made localized strings for a number of standardized submenus for Options -> Mods menu to help with resolving a problem with menu entries limit. The mod is meant to be used by modmakers as a common modding resource to create a better menu structure and alleviate the problem with limited entries. It can also be used by the players to resolve the problem with existing mods. Mod menus limit =============== There is a limit on how many entries a menu can have: it equals to 10. By convention, mods that provide in-game menus to tweak their settings add them to [Main Menu]->Options->Mods menu. When you have more than 9 mods with menus (10th is the "Back" entry), some of them won't be displayed, because there's not enough space in the list and the menu doesn't have scrolling functionality. The problem with menu entries is that they can't be just added via simple xml editing - you need localized strings with matching IDs for them to be displayed by the game. This mod provides 9 ready-to-use menu IDs with properly localized strings: Names: Alchemy and Equipment Camera Characters Combat Gameplay Quests and Adventures User Interface Visuals and Graphics Miscellaneous IDs: alchemy_and_equipment camera characters combat gameplay quests_and_adventures user_interface visuals_and_graphics miscellaneous And there also is the default "Mods" ID for the Mods menu in Options. Installation ============ Unpack and copy to /Mods folder. The mod does nothing by itself when installed! It's a resource used by other mods to arrange their menus. If you want to use it to fix the problem with older mods you have, you need to manually edit menu xmls for these mods (see below). Uninstallation ============== Delete /Mods/modMenuStrings folder. Using the IDs to fix the mod menus limit ======================================== Let's look at the menu for Combat Stance mod as an example. It can be found in /bin/config/r4game/user_config_matrix/pc/modCombatStanceConfig.xml file after you install the mod. Locate a specific "displayName" entry inside a "Group" tag: displayName="Mods.combat_stance" You need to do it for each mod you want to change and for each of the menus that mod has. Hint: to find all of the menus, search the file for "Mods." (without quotation marks). Now let's change the menu under which this mod resides. It's a combat mod, so it's logical to have it in Options->Mods->Combat. We can do it by editing "displayName" entry like this: displayName="Mods.combat.combat_stance" Save the file, run the game: it's done. There is one issue you will encounter when manually editing mod's menu xml: if the mod has presets, the header for those will be displayed as non-localized ID instead of localized text. But since this header is not used for anything, the issue is not important.