; ======================================= ; Witcher 3 RTX Lighting Realism Preset ; Author: [RagnarOfKlausenburg] ; Description: Subtle realism lighting overhaul with softer AO, cleaner foliage, and warmer GI bounce. ; ======================================= [Rendering/RayTracing] RayTracingAmbientOcclusionPower=1 ; Default: 2.0 — Softer, less harsh AO shadows RayTracingAmbientOcclusionRayCount=1 ; Default: 1 — Performance-friendly, standard quality RayTracingAmbientOcclusionRadius=0.17 ; Default: 2.0 — Tighter AO radius, no excessive spread [Rendering] HBAODetailMult=3.000000 ; Default: 4.0 — Slightly reduced fine AO detail HBAOCoarseMult=0.750000 ; Default: 1.0 — Softer ambient AO in open areas [Rendering/RT] NrdAmbientOcclusionPower=1.42 ; Default: 2.0 — Reduced AO strength post-denoising AOAlphaTestMipLevel=1.000000 ; Default: 3.0 — Higher alpha precision for foliage AO ColorBalanceScale=1.127 ; Default: 1.0 — Slightly richer color in RT GI bounce lighting