You should know that this mod is not specifically made for a vanilla game of Witcher 3 but has a set of companion mods in mind that being said it *should* work on a vanilla game but the expected loot outcomes may differ from what is intended (by me). TLDR; This mod makes edits to the definition files concerning the loot inventories of containers, animals, monsters and shopkeepers. Also edited for balancing reasons are 2 definition files for alchemy recipes and edible entries. Changes to container & treasure loot: - removes duplicate entries of items within the same spawn definition for all containers and treasures - removes runes and glyphs from generic sapwn tables - removes mid-high value items that were probably intended as "filler loot" from medium to high tier loot definitions - removes food items from almost all loot definitons that are not exclusively labelled in a food connected manner in the files - removes duplicate entries of unique items that can be found as quest rewards from open world loot containers - removes or greatly decreases random coin rewards - removes Mutagen Decoction recipes from open world treasures - removes player level restriction on resource materials such as ores/ingots, etc. - decreases the maximum amount of items dropped from one lootlist where applicable bringing down top tier definitions to 1 - replaces almost all instances of "Dwarven Spirit", "Alcohest" and all weapon & armor repairkits with their base ingredients - re-enables a previously unused spawn table for bolts by giving it appropraite entries - adds spawn definitions for legendary bolts to 1 top tier loot list - adds spawn definition for a chance to drop 1 vitriol, rebis etc. to 1 top tier loot list - adds rune and glyph schematics to treasure list - adds tier progression for runes and glyphs in treasure definitions - re-deploys many unique armors to a definition section that is labelled accordingly - modder's note: adds loot category tags within the definition files for better sorting/overview Changes to Innkeepers/Tavern Hosts: - replaces raw food with their processed counterparts - adds low tier processed food items - adds drinks (alcoholic/non-alcoholic) where they weren't sold before at all - adds a small/medium sized supply of basic alcohols Changes to griffin Merchant: - adds a supply of non-monstrous alchemy ingredients - adds a supply of Alcohest & Dwarven Spirit Changes to Herbalists: - removes all basic alcohols - removes advanced alcohols (Alcohest & Dwarven Spirit) - removes runes/glyphs - removes monstrous & magic alchemy ingredients - adds complete supply of all herbs (except Buckthorn) Changes to Alchemists: - removes all herbs except for Arenaria, Balisse Fruit & Whyte Myrtle - removes runes/glyphs - replaces Mutagen Decoction recipes with their corresponding monster knowledge book - adds a full set of basic alcohols Changes to Travelling Merchant: - removes runes/glyphs - removes alchemy ingredients - removes herbs - adds low tier processed food - adds range of resource yielding items -> inventory is shared between mutliple traders (not only the ones moving around) Changes to Blacksmiths & Amorers: - removes weapon/armor repairkits - removes alchemy ingredients - removes player level restriction for weapon/armor repair kits & schematics - removes "greater" runes & glyphs - removes "draconide leather" and "chitin scales" - removes glyphs from blacksmiths - removes runes from armorers - adds basic crafting materials (e.g. twine, rope) to all craftsman levels - adds advanced crafting materials to journeyman level craftsmen and above - re-assigns some items (e.g. crossbow to Midcopse armorer who is advertizing a "Gabrielle") - re-assigns some weapons & schematics to more fitting vendors (e.g. elven silver sword) Changes to Novigrad Vendors: - re-enables sea shells being sold in Novigrad - adds hydragenum and rebis to the shady merchant in Putrid Grove - adds all monster knowledge books to the Novigrad bookstore - adds bulk produced goods to Novigrad/Oxenfurt market traders/street vendors - adds generic valuables to shopmerchant in Gildorf -> replaces Mutagen Decoction recipes with their corresponding monster knowledge book for all traders -> (Skellige master herbalist [Yolar?] still sells all decoction recipes) Scoia'tael traders: - adds full range of fruits - adds potion of Tir Na Lia - adds low tier crafting materials Witcher gear maps: - re-assigns treasure hunt maps for bear school gear to Roche's Camp quartermaster (aswell as Kaer Trolde blacksmith) - re-assigns treasure hunt maps fo griffin school gear to the Loan shark trader in Novigrad - re-assigns treasure hunt maps for cat school gear to the Crow's Perch quartermaster Various Changes: - re-enables red, white, black and purple dyes in "_store__Dyetrader" - adds dye recipes to "_store__Dyetrader" - "corrected" glyph and rune player level spawn restrictions to be 5/15/25 and not 5/25/25 in some places Changes to monsters and animals: - removes raw meat from small to medium sized monster loot lists - removes all generic monster parts from enemy mob drops e.g. monstrous saliva, monstrous claw etc. - removes unique monster parts and randomized glyphs/runes from monster nests - mini- or boss tier monsters e.g. Hags, Trolls, Ekkimara will always drop their mutagen and respective unique monster part Changes to recipes and edibles: - re-configures White gull's recipe to be made of Temerian rye, Mandrake cordial and Redanian Herbal - rebalances prices of Mandrake cordial, Alcohest and Nilfgaardian lemon Credit goes to Partoutatix from Nexus Mods (https://www.nexusmods.com/witcher3/users/40489465) for his fixed container entities and which he allowed me to use here.